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How do I achieve oblique projection using POV-Ray? I've tried messing around
with the up and right vectors, but have achieved mixed results. Compare the
following two blocks of code:
camera
{
location -z*(CameraDistance)
look_at 0
direction z*(CameraDistance)
up y*5/2
right x*5/2
rotate <asind(tand(30)),45,0>
}
camera
{
location -z*(CameraDistance)
look_at 0
direction z*(CameraDistance)
up vnormalize(y-z)*5/2
right x*5/2
rotate <asind(tand(30)),45,0>
}
The latter results in no difference. Am I on the right track by messing with the
up and right vectors?
-Mike
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